Convert m_turnComfortFactor to new settings API
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@@ -39,9 +39,6 @@ namespace advsettings
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{
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void MoveCenterTabController::initStage1()
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{
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m_turnComfortFactor = static_cast<unsigned int>( settings::getSetting(
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settings::IntSetting::PLAYSPACE_turnComfortFactor ) );
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m_heightToggleOffset = static_cast<float>( settings::getSetting(
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settings::DoubleSetting::PLAYSPACE_heightToggleOffset ) );
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m_gravityStrength = static_cast<float>( settings::getSetting(
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@@ -631,23 +628,20 @@ void MoveCenterTabController::setDragComfortFactor( int value, bool notify )
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}
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}
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unsigned MoveCenterTabController::turnComfortFactor() const
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int MoveCenterTabController::turnComfortFactor() const
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{
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return m_turnComfortFactor;
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return settings::getSetting(
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settings::IntSetting::PLAYSPACE_turnComfortFactor );
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}
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void MoveCenterTabController::setTurnComfortFactor( unsigned value,
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bool notify )
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void MoveCenterTabController::setTurnComfortFactor( int value, bool notify )
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{
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m_turnComfortFactor = value;
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auto settings = OverlayController::appSettings();
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settings->beginGroup( "playspaceSettings" );
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settings->setValue( "turnComfortFactor", m_turnComfortFactor );
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settings->endGroup();
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settings->sync();
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settings::setSetting( settings::IntSetting::PLAYSPACE_turnComfortFactor,
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value );
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if ( notify )
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{
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emit turnComfortFactorChanged( m_turnComfortFactor );
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emit turnComfortFactorChanged( value );
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}
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}
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@@ -2912,8 +2906,8 @@ void MoveCenterTabController::eventLoopTick(
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// Smooth turn motion can cause sim-sickness so we check if the user
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// wants to skip frames to reduce vection. We use the factor squared
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// because of logarithmic human perception.
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if ( m_turnComfortFrameSkipCounter
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>= ( m_turnComfortFactor * m_turnComfortFactor ) )
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if ( m_turnComfortFrameSkipCounter >= static_cast<unsigned>(
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( turnComfortFactor() * turnComfortFactor() ) ) )
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{
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updateHandTurn( devicePoses, angle );
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m_turnComfortFrameSkipCounter = 0;
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@@ -123,7 +123,6 @@ private:
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bool m_moveShortcutLeftPressed = false;
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vr::TrackedDeviceIndex_t m_activeMoveController;
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float m_lastControllerPosition[3];
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unsigned m_turnComfortFactor = 0;
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bool m_heightToggle = false;
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float m_heightToggleOffset = -1.0f;
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float m_gravityFloor = 0.0f;
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@@ -226,7 +225,7 @@ public:
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bool dragBounds() const;
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bool turnBounds() const;
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int dragComfortFactor() const;
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unsigned turnComfortFactor() const;
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int turnComfortFactor() const;
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bool heightToggle() const;
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float heightToggleOffset() const;
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float gravityStrength() const;
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@@ -296,7 +295,7 @@ public slots:
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void setTurnBindRight( bool value, bool notify = true );
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void setTurnBindLeft( bool value, bool notify = true );
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void setDragComfortFactor( int value, bool notify = true );
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void setTurnComfortFactor( unsigned value, bool notify = true );
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void setTurnComfortFactor( int value, bool notify = true );
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void setDragBounds( bool value, bool notify = true );
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void setTurnBounds( bool value, bool notify = true );
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void setHeightToggle( bool value, bool notify = true );
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@@ -348,7 +347,7 @@ signals:
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void dragBoundsChanged( bool value );
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void turnBoundsChanged( bool value );
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void dragComfortFactorChanged( int value );
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void turnComfortFactorChanged( unsigned value );
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void turnComfortFactorChanged( int value );
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void heightToggleChanged( bool value );
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void heightToggleOffsetChanged( float value );
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void gravityStrengthChanged( float value );
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