* use QStandardPaths to get resource locations
While this shouldn't change behaviour for windows, it allows installing the resource files seperate from the binary on unix systems
* initialize battery overlay handles to 0
* Added Manual Override Checkbox
* added profile logic/synch fixed bug with profile
* Added Function definitions + re-arranged code into more logical blocks
* formatting and fixed reset function in steamvrtabcontroler
* updated documentation
* removed some comments(for later standardization), params as const (where applicable), changed SS minimum value to .2 to match with steamVR minimum
* changed c style cast to c++
* re-applied formatting
* removed un-used lines in steamvrtabcontroller.h
The sendKeyboardBackspace function was used with a non-const parameter
throughout the entire inheritance hierachy. Const has been added to
every parameter for the reasons you add const.
The original functions had the API details of sending keys absolutely
correct, but they were cumbersome to use due to not abstracting away the
press and release aspect and manual creation of INPUT structs.
The manual management of objects also saved a few operations, but with
the frequency that these functions are called it's probably better to
have more abstract code than preventing a 28 byte object from being stack
copied twice every 2 seconds or so.
It's now possible to rotate the playspace by turning the controller during a virtual move playspace drag. The feature is activated via a checkbox on the playspace tab. If X Y Z axis lock checkboxes are also checked only rotation will be applied. Offsets will still accumulate as the user swings the playspace around because rotation is now centered at head. This feature is intended for use with manual redirected walking (allowing the user to virtually walk in a straight line while walking circles in physical space). This distance walked is reflected in the X,Z offsets.
* Update OpenVR from an unknown version to 1.1.3b
There shouldn't be any breaking changes.
* Add removed variables from old OpenVR version
The strings are the names of variables in steamvr.vrsettings in
C:\Program Files
(x86)\Steam\steamapps\common\SteamVR\resources\settings\
The string allowReprojection leads to warning log spam on some
occasions.
For more information see this github issue
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/25.
Update logging dependency from 9.84 to 9.89
This is the newest version that doesn't lead to compile errors. It has
also reduced the amount of "-Wexpansion-to-defined" errors on clang-msvc
by about 80 (from ~400 to 320).
Update easylogging license file
Originally came as LICENCE.txt (notice C instead of S in LICENSE),
renamed to better fit into the git history.
Move logging defines to QMAKE instead of logging.h
Defines done outside of easylogging++.h does not work according to
official documentation
(https://github.com/zuhd-org/easyloggingpp/blob/master/README.md#configuration-macros)
"NOTE: All the macros can be defined in one of the following ways:
1. Define macros using -D option of compiler, for example in case of
g++ you will do g++ source.cpp ... -DELPP_SYSLOG -DELPP_THREAD_SAFE
... (recommended way)
2. Define macros inside "easylogging++.h" (defining macros in other
files won't work)"
Linking to this issue:
https://github.com/zuhd-org/easyloggingpp/issues/590#issuecomment-346753951
We are using the developer recommended way of defining them by command
line.
What is assumed to be the intention of enabling debug logs before
including easylogging++ never actually did anything, hence this define
is dropped. Newer versions of easylogging++ uses the macro
ELPP_DISABLE_DEBUG_LOGS to _disable_ debug logs. Leaving that macro
undefined satisfies the original intent.
Move easylogging++ include into necessary files
logging.h previously had logic to enable debug logging even on release
builds. This logic was moved to the QMAKE file, hence the logging.h file
is no longer necessary.
Update easylogging++ to 9.96.7, turn on /WX for clang-msvc
Updating from easylogging++ 9.89 to 9.96.7 turns it from a header only
library to one requiring a source file. It has been added to sources
near the other third party includes in the QMAKE to signify that it
isn't a first party file.
Updating easylogging++ also means that clang-msvc can compile without
any warnings, hence turning on warnings as errors for that compiler as
well, to avoid any regressions.
updated to current
fixed formatting
fixed ptt add bug/compilerwarnings/c++14 target
cleaned up .pro file
fixed casting back to c++ style
added default profile and ptt profile view
fixed c++ casts
fixed logic error on getDevice functions
Notice that the class has an identical var that is used in several
places. It is unknown if the original programmer intended to use the
member var in this function, but what is actually being done is a new
var being created, changed and returned. This may not respect the
original intention, but it does preserve the original mechanics.
Parameters with the same name as class members are ripe for introducing
bugs. The fact that the "this->" syntax is optional creates confusion
for maintaining programmers who can only guess at the intention.
Casting to void should shut up GCC about
error: statement has no effect [-Werror=unused-value]
static_cast<void>() is possible for all current types. Supposedly an old
C style cast could also be used, but they should not be used in modern
C++ code.
GCC gave error
../src/tabcontrollers/MoveCenterTabController.cpp:57:67: error:
operation on
‘((advsettings::MoveCenterTabController*)this)->advsettings::MoveCenterTabController::lastMoveButtonClick[0]’
may be undefined [-Werror=sequence-point]
Because assigning a value to itself twice is undefined behavior. It is
highly likely that intended behavior was to initialize both array
members to the same value at once.
Mostly casts and unsigned to signed comparisons.
Testing to ensure that the int isn't below 0. If it is, it can't be used
in the array later anyway. After we're sure it isn't below 0 it's safe
to static_cast<size_t>().
The warnings in dummy functions are preventing the project from being
compiled with warnings as errors.
There were two options:
* Using a define to create a noop (chosen option).
* Commenting out the variable name, leaving only the type.
The first option was chosen because the second option would leave out
information from the IDE and compiler, while the first option wouldn't.
The intent is also clearer with the first option, otherwise it would
likely be necessary to leave comments with every single parameter that
was commented out.