updated documentation minor formatting change in QML

This commit is contained in:
ykeara
2019-01-09 20:50:50 -06:00
parent 15fa0ac47a
commit ed8587703e
4 changed files with 3 additions and 42 deletions
+2 -5
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@@ -126,11 +126,8 @@ If you want to try latest and greatest unreleased features, you can download lat
- **Profile**: Allows to apply/define/delete supersampling profiles that save supersampling and reprojection settings.
- **Application Supersampling**: Supersampling setting for OpenVR applications/games. Application supersampling [now behaves linearly](https://steamcommunity.com/games/250820/announcements/detail/1256913672017664045) where 2.0 means twice the number of pixel.
- **Compositor Render Target Multiplier**: Supersampling setting for the OpenVR compositor (Requires restart). Compositor supersampling still behaves the old way where 2.0 means four-times the number of pixel.
- **Enable Advanced Supersample Filtering**: Einable/disable image filtering on supersampled renderings.
- **Allow Asynchronous Reprojection**: Enable/disable asynchronous reprojection.
- **Allow Interleaved Reprojection**: Enable/disable interleaved reprojection.
- **Enable Always-on Reprojection**: Enable/disable forced reprojection.
- **Note**: Manual Override for Super-Sampling must be checked in the SteamVR/OpenVR settings menu.
- **Enable Motion Smoothing**: Enables Motion Smoothing, and disables asynchronous reprojection.
- **Restart SteamVR**: Restart SteamVR (May crash the Steam overlay when SteamVR Home is running when you restart. Therefore I advice that you close SteamVR Home before restarting).
<a name="chaperone_page"></a>
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+1 -8
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@@ -249,7 +249,7 @@ MyStackViewPage {
MyToggleButton {
id: steamvrMotionSmoothingToggle
text: "Motion Smoothing"
text: "Enable Motion Smoothing"
onCheckedChanged: {
SteamVRTabController.setMotionSmoothing(this.checked, false)
}
@@ -257,13 +257,6 @@ MyStackViewPage {
Item { Layout.fillHeight: true; Layout.fillWidth: true}
MyText {
Layout.fillWidth: true
horizontalAlignment: Text.AlignRight
text: "* Requires Restart"
font.pointSize: 18
}
RowLayout {
Layout.fillWidth: true
@@ -2,38 +2,9 @@
#include <QQuickWindow>
#include "../overlaycontroller.h"
namespace vr
{
// this was removed from openvr_api.h in 1.0.8
static const char* const k_pch_SteamVR_RenderTargetMultiplier_Float
= "renderTargetMultiplier";
// This was removed when updating from an unknown version to OpenVR
// version 1.1.3. This should probably be removed along with any features
// connected to it. Valve probably removed it for a reason.
static const char* const k_pch_SteamVR_AllowAsyncReprojection_Bool
= "allowAsyncReprojection";
static const char* const k_pch_SteamVR_AllowReprojection_Bool
= "allowInterleavedReprojection";
static const char* const k_pch_SteamVR_ForceReprojection_Bool
= "forceReprojection";
} // namespace vr
// application namespace
namespace advsettings
{
// openvr's github repo hasn't been updated yet to reflect changes in beta
// 1477423729.
// static const char* vrsettings_steamvr_allowAsyncReprojection =
// "allowAsyncReprojection"; static const char*
// vrsettings_steamvr_allowInterleavedReprojection =
// "allowInterleavedReprojection";
// static const char* vrsettings_steamvr_supersampleScale = "supersampleScale";
// static const char* vrsettings_steamvr_allowSupersampleFiltering =
// "allowSupersampleFiltering"; static const char*
// vrsettings_compositor_category = "compositor";
void SteamVRTabController::initStage1()
{
initMotionSmoothing();