This is definitely not a pretty thing. Double quotes are required around
the string which means they'll need to be removed in the NSIS and Python
scripts.
AppVeyor automatically updated to LLVM 8 while everything else was on 7.
It is not possible to downgrade to LLVM 7 on AppVeyor, so we'll update
everything else to LLVM 8.
On Ubuntu 16.04 and 18.04 it is not possible to get Qt 5.12 from the
official repo. You will need to get it from
https://launchpad.net/~beineri/+archive/ubuntu/opt-qt-5.12.2-bionic
which places the files in /opt. This leads qmake to including the files
as non system headers, which makes them spam errors. Adding them as
-isystem headers first prevents this.
The implementation is simple 3D vector scaling and addition. The
HmdMatrix34_t consists of a 3x3 rotation matrix and a 3D vector for
position.
The overlay position is only updated whenever a new overlay is changed
because we need the old overlay position in order to modify it. The
openvr call to get the position is only updated whenever you open the
menu.
A new page was created due to lack of space on the utilities page.
The `QMessageLogContext` is only filled out in debug builds. Release
builds will have null pointers in `file` and `line`. This causes any
error attempted to be logged to result in a null pointer dereference.
Since we never use debug builds anyway, simply removing the uses of
`file` and `line` makes sense.
Github issue
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/139
* Fix indentation in action manifest
* Rename action sets to drop unnecessary prefix notation
Since the variable is in the action_sets namespace it does not make
sense to prepend it with an identifier for it being constant, or a set.
* Rename input keys to drop prefix notation
The vars are in a namespace that only contains constant inputs, it
doesn't make sense to prepend it to every var.
* Rename actions to drop prefixes
It is implicit that actions are const values for sets, therefore the
prefix is not needed.
* Remove unneeded action set member func
* Move active action set in preparation for more action sets
* Move action strings above class
Class is not able to use variables in namespaces, which is stupid.
* Move sets into member variable
* Split music into separate action set
* Convert action_manifest.json to spaces only
* Refactor actions into separate action sets
* Rename main set to haptic
* Reorder action sets
The haptics and misc sets are misc bindings.
* format
* fixed manifest path issue
* Change path concat to use QDir
The old way was not platform independent.
* Move accessibility actions to motion set
* Remove "(Held)" from action name
Might be confusing for end users.
* Replace slash with platform independent separator
* Make paths output native paths
Them being in the overlay controller required them to be static, which
forces the compiler to give them a memory location at compile time. They
also don't really fit into the overlaycontroller.
The old version waited for a set amount of time (2 seconds) before
checking and then exiting. The new logic checks every second for up to 7
seconds. This should deal with variances in startup time across
machines. On my machine the desktop overlay seems to be initialized
after 2-3 seconds.
Fixes
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/63
Removes the ability for end users to change logging settings. This was
deemed unnecessary because logging is a developer troubleshooting tool
and users being able to change it could almost only introduce problems.
People who want to change the logging settings can compile from source.
The 2 seconds is arbitrarily chosen. The problem seems to be that
Valve's own overlays are not being initialized before custom overlays,
leading to the Desktop overlay sometimes not being present when our
overlay initializes.
The second if statement inside the first one checking a second time is
definitely a little disgusting, but for now it gets the job done.
The 4.0 default was arbitrarily chosen by whoever decided to initialize
the variable in the class.
Since the OpenVR initialization code is no longer inside the
overlaycontroller there is no need for it to be available during object
construction. Therefore it doesn't make sense to have it be an object.
The shutdown call was completely removed because shutdowns are handled
by an OpenVR event that calls the relevant shutdown code. The destructor
for the old object was never called, removing it adds clarity to the
actual operation of the code and also removes unnecessary code.
The old shutdown code did not correctly exit but instead just
continuously called the QApplication notify function until it
SEGFAULTed. This led to crashes whenever SteamVR was shut down. Users
with Windows Error Reporting turned on would get a 100+ MB crashdump
file along with increased shutdown time for SteamVR.
For clarity the shutdown functions should probably be collected in a
single function.
clang-tidy is currently set up with errors for all checks that do not
warn. This is to prevent regressing the repo.
Gradually these warnings should be removed in order to prevent further
regresssions in warnings that do not have many occurences.
`tval.tv_usec` is a (signed) `long` and `ssPrec->m_offset` is an
`unsigned int`. Clang warns upon realizing that we are attempting to
divide a signed `long` with an `unsigned int`.
Casting the `long` to `unsigned long` makes both operands `unsigned` and
allows for auto conversion to `size_t`.
The `size_t` cast is to make it apparent that the cast is correct.