It's now possible to rotate the playspace by turning the controller during a virtual move playspace drag. The feature is activated via a checkbox on the playspace tab. If X Y Z axis lock checkboxes are also checked only rotation will be applied. Offsets will still accumulate as the user swings the playspace around because rotation is now centered at head. This feature is intended for use with manual redirected walking (allowing the user to virtually walk in a straight line while walking circles in physical space). This distance walked is reflected in the X,Z offsets.
Added chaperone profiles
Added separate supersampling sliders for applications/compositor
Added asynchronous reprojection on/off switch
Merged in Microphone Control Overlay
Added Push-to-Talk profiles
Updated to OpenVR 1.0.3
Requires at least SteamVR beta 1477423729.