* fixed Chaperone toggle, toggle state on launch
* made update rates based on variable frame rate assuming 90 default
* added overlay color back in
* fixed opacity value not synching
* updated to ovr 1.8.19
* fixed license issue
* rolled back ovr update
* fixed overlay toggle state, formatting, and clamped max opacity to .85%
Settings: enable seated motion -> unchecked + debug state 1~6 adds a slight delay then performs ReloadFromDisk (to test if ReloadFromDisk alone is causing the snap back)
Settings: enable seated motion-> checked + debug state 100+ adds a delay before ReloadFromDisk equal to debug state-100 ms. Then proceeds as normal
* Update FixFloorTabController.cpp
Adds an extra offsets tab reset after floor fix to make sure the fix is visible for WMR users.
* Add Force Bounds on Motion
Adds forcing chaperone bounds on space-turn and space-drag. Addresses #183
* Update Motion Page Screenshot for Force Bounds
* Update docs for Force Bounds on motion options
* Add checks for seated improve shutdown state
Seated mode chaperone update is still broken. Normal standing mode space motion needs testing on WMR and Rift
* Fix updating chaperone on room setup completion
* Implement seated universe recenter/offsets/motion
Addresses #145
* Add Option "Allow External App Chaperone Edits"
This option is added to the settings tab. It allows external apps to modify the chaperone but only if the current offset is 0,0,0 and rotation is 0. The option is disabled by default.
* Improve reset function and velocity timing
* fixed PTT checkbox error
* Rewrite of chaperone adjust. Make drift impossible
* Formatting
* fixed mic mute on exit
* format
* Clean up interactions with new chaperone adjust
* Remove commented code
* Implement height toggle action and ui
Replace magic numbers with constants and centralize settings update counters. Rename actions manifest localization from "en" to "en_US" (Thanks Ykeara)
Valve's official terminology are "Room Setup" and "Tracking Universe". Changed our usage of "Playspace" to "Room" for clarity with the upcoming Room-Turn feature and existing Room-Drag feature when compared to nomenclature for other tools that exits out there.
Also slight clean up in readability of movecentertab's action functions.
Compare old and new pose via a relative quaternion rather than relative yaw, then calculate the resulting yaw-difference from the quaternion in one go.