Commit Graph
21 Commits
Author SHA1 Message Date
Kung-vr de4cc5e88f Merge branch 'master' into alpha-kung 2019-01-25 00:14:33 +09:00
Kung-vr d2b7935983 Fix rotation counter during rotation drag (test build) 2019-01-24 01:08:41 +09:00
Kung-vr 499a0e3ede Fix rotation counter stats during rotation drag 2019-01-24 00:58:15 +09:00
Kung-vr ec0d35bf0d Merge branch 'master' into alpha-kung 2019-01-22 14:00:22 +09:00
Kung-vr 7da42f54ec Merge branch 'master' into alpha-kung 2019-01-20 01:10:27 +09:00
Kung-vr 0b9148927e Added test build for alpha-kung 1.4 2019-01-17 03:10:38 +09:00
Kung-vr c345528e27 Replace test build rar(unintended format) with zip 2019-01-17 03:09:38 +09:00
Kung-vr 47920bfa74 Fix gimbal-lock when controller pointed up or down
Compare old and new pose via a relative quaternion rather than relative yaw, then calculate the resulting yaw-difference from the quaternion in one go.
2019-01-17 02:32:08 +09:00
Kung-vr 0c0a616691 Clean-up after merge 2019-01-17 02:01:23 +09:00
Kung-vr 6fcf0b1a54 Merge branch 'master' into alpha-kung 2019-01-17 01:55:12 +09:00
Kung-vr 089862e876 Apply fix for reset button rotation from alpha-kung branch 2019-01-15 23:23:34 +09:00
Kung-vr 8a779b518f Added test build 1.3 with new vsync tick 2019-01-14 04:01:48 +09:00
Kung-vr 9f48bd0c3f Merge branch 'master' into alpha-kung 2019-01-14 03:40:40 +09:00
Kung-vr 53138c5fef Implemented vsync tick for event loops 2019-01-14 03:24:15 +09:00
Kung-vr 733f4f8dc0 Merge branch 'master' into alpha-kung 2019-01-13 15:53:59 +09:00
Kung-vr 391688f225 Add 1.2 test build (0.01 degree granularity / 5ms tick) 2019-01-13 10:10:06 +09:00
Kung-vr 48310c33a6 (TEST) Speed up event loop tick x4 (20ms -> 5ms) 2019-01-13 10:07:05 +09:00
Kung-vr d0e2c15e7a Increased rotation granularity to 0.01 desgrees 2019-01-13 10:04:21 +09:00
Kung-vr 5956041ebb Added a compiled build for testing 2019-01-13 01:02:41 +09:00
Kung-vr 58ef2e02b4 New Feature: Control rotation during virtual move
It's now possible to rotate the playspace by turning the controller during a virtual move playspace drag. The feature is activated via a checkbox on the playspace tab. If X Y Z axis lock checkboxes are also checked only rotation will be applied. Offsets will still accumulate as the user swings the playspace around because rotation is now centered at head. This feature is intended for use with manual redirected walking (allowing the user to virtually walk in a straight line while walking circles in physical space). This distance walked is reflected in the X,Z offsets.
2019-01-13 00:43:21 +09:00
Kung-vr a55b127366 Fixed audio devices swapping on device hw changes
When audio devices connected or disconnected from the system, the default audio device swapped around. This was because of QML setting index 0 on ComboBox.model changes. onCurrentIndexChanged was calling setPlaybackDeviceIndex() / mirrorDevice/ micDevice etc... in the audio tab controller and actively setting the audio device index to 0 momentarily. Changing onCurrentIndexChanged to onActivated allows the ComboBox to only actively command the audio tab controller in direct response to user interaction.
2019-01-12 00:33:55 +09:00