203 lines
6.3 KiB
C++
203 lines
6.3 KiB
C++
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#pragma once
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#include <openvr.h>
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#include <QtCore/QtCore>
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// because of incompatibilities with QtOpenGL and GLEW we need to cherry pick
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// includes
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#include <QVector2D>
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#include <QMatrix4x4>
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QObject>
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#include <QSettings>
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#include <QQmlEngine>
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#include <QtGui/QOpenGLContext>
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#include <QtWidgets/QGraphicsScene>
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#include <QOffscreenSurface>
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#include <QOpenGLFramebufferObject>
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#include <QQuickWindow>
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#include <QQuickItem>
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#include <QQuickRenderControl>
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#include <QSoundEffect>
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#include <memory>
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#include <easylogging++.h>
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#include "overlaycontroller/openvr_init.h"
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#include "utils/ChaperoneUtils.h"
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#include "tabcontrollers/SteamVRTabController.h"
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#include "tabcontrollers/ChaperoneTabController.h"
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#include "tabcontrollers/MoveCenterTabController.h"
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#include "tabcontrollers/FixFloorTabController.h"
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#include "tabcontrollers/AudioTabController.h"
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#include "tabcontrollers/StatisticsTabController.h"
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#include "tabcontrollers/SettingsTabController.h"
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#include "tabcontrollers/ReviveTabController.h"
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#include "tabcontrollers/UtilitiesTabController.h"
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#include "tabcontrollers/AccessibilityTabController.h"
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#include "ivrinput/ivrinput.h"
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// application namespace
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namespace advsettings
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{
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class OverlayController : public QObject
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{
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Q_OBJECT
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Q_PROPERTY( bool m_desktopMode READ isDesktopMode )
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public:
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static constexpr auto applicationOrganizationName = "matzman666";
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static constexpr auto applicationName = "OpenVRAdvancedSettings";
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static constexpr const char* applicationKey = "matzman666.AdvancedSettings";
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static constexpr const char* applicationDisplayName = "Advanced Settings";
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static constexpr const char* applicationVersionString = "v2.8.0-dev";
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private:
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vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
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vr::VROverlayHandle_t m_ulOverlayThumbnailHandle
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= vr::k_ulOverlayHandleInvalid;
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std::unique_ptr<QQuickRenderControl> m_pRenderControl;
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std::unique_ptr<QQuickWindow> m_pWindow;
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std::unique_ptr<QOpenGLFramebufferObject> m_pFbo;
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std::unique_ptr<QOpenGLContext> m_pOpenGLContext;
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std::unique_ptr<QOffscreenSurface> m_pOffscreenSurface;
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std::unique_ptr<QTimer> m_pPumpEventsTimer;
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std::unique_ptr<QTimer> m_pRenderTimer;
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bool m_dashboardVisible = false;
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QPoint m_ptLastMouse;
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Qt::MouseButtons m_lastMouseButtons = 0;
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bool m_desktopMode;
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bool m_noSound;
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QUrl m_runtimePathUrl;
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utils::ChaperoneUtils m_chaperoneUtils;
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QSoundEffect m_activationSoundEffect;
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QSoundEffect m_focusChangedSoundEffect;
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QSoundEffect m_alarm01SoundEffect;
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uint64_t m_currentFrame = 0;
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uint64_t m_lastFrame = 0;
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// OpenVR_Init must be declared before any other class that uses OpenVR
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// function calls since objects are initialized in order of declaration in
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// the class.
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openvr_init::OpenVR_Init m_openVrInit;
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input::SteamIVRInput m_actions;
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public: // I know it's an ugly hack to make them public to enable external
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// access, but I am too lazy to implement getters.
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SteamVRTabController m_steamVRTabController;
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ChaperoneTabController m_chaperoneTabController;
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MoveCenterTabController m_moveCenterTabController;
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FixFloorTabController m_fixFloorTabController;
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AudioTabController m_audioTabController;
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StatisticsTabController m_statisticsTabController;
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SettingsTabController m_settingsTabController;
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ReviveTabController m_reviveTabController;
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UtilitiesTabController m_utilitiesTabController;
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AccessibilityTabController m_accessibilityTabController;
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private:
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QPoint getMousePositionForEvent( vr::VREvent_Mouse_t mouse );
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void processInputBindings();
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public:
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OverlayController( bool desktopMode, bool noSound, QQmlEngine& qmlEngine );
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virtual ~OverlayController();
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void Shutdown();
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bool isDashboardVisible()
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{
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return m_dashboardVisible;
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}
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void SetWidget( QQuickItem* quickItem,
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const std::string& name,
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const std::string& key = "" );
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void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
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unsigned axisId,
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float offset,
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bool adjustBounds = true,
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bool commit = true );
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void AddOffsetToUniverseCenter( vr::ETrackingUniverseOrigin universe,
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float offset[3],
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bool adjustBounds = true,
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bool commit = true );
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void RotateUniverseCenter( vr::ETrackingUniverseOrigin universe,
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float yAngle,
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bool adjustBounds = true,
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bool commit = true ); // around y axis
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void AddOffsetToCollisionBounds( unsigned axisId,
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float offset,
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bool commit = true );
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void AddOffsetToCollisionBounds( float offset[3], bool commit = true );
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void RotateCollisionBounds( float angle,
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bool commit = true ); // around y axis
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bool isDesktopMode()
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{
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return m_desktopMode;
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};
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utils::ChaperoneUtils& chaperoneUtils() noexcept
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{
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return m_chaperoneUtils;
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}
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Q_INVOKABLE QString getVersionString();
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Q_INVOKABLE QUrl getVRRuntimePathUrl();
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Q_INVOKABLE bool soundDisabled();
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const vr::VROverlayHandle_t& overlayHandle();
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const vr::VROverlayHandle_t& overlayThumbnailHandle();
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bool pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle,
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vr::VREvent_t* pEvent );
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public slots:
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void renderOverlay();
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void OnRenderRequest();
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void OnTimeoutPumpEvents();
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void showKeyboard( QString existingText, unsigned long userValue = 0 );
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void playActivationSound();
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void playFocusChangedSound();
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void playAlarm01Sound( bool loop = false );
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void setAlarm01SoundVolume( float vol );
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void cancelAlarm01Sound();
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signals:
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void keyBoardInputSignal( QString input, unsigned long userValue = 0 );
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private:
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static QSettings* _appSettings;
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public:
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static QSettings* appSettings()
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{
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return _appSettings;
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}
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static void setAppSettings( QSettings* settings )
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{
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_appSettings = settings;
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}
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};
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} // namespace advsettings
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