Files
OpenVR-AdvancedSettings-frame/docs/steamframe/PROGRESS.md
T
matzmanandClaude Opus 5.5 ff4ea8f455 Use the Fusion Quick Controls style; drop the Material import
On the Steam Frame, the fixed 1200x800 layout lost about its bottom
quarter. Measured with --snapshot: fonts and DPI are as intended, but
the controls ran in the Material style. The qt6 branch changed
mainwidget.qml's "import QtQuick.Controls" into
"import QtQuick.Controls.Material", which fixes Material for all
controls and even overrides QT_QUICK_CONTROLS_STYLE. Material's insets
and padding make the navigation buttons 65 px tall instead of 45 px
(Fusion) or 49 px (Basic, Qt 5's default style renamed); nothing in the
file uses Material.

mainwidget.qml imports QtQuick.Controls again, and main.cpp sets Fusion
explicitly, so the sizes are the same on every platform instead of
depending on Qt 6's per-platform default. With Basic the last navigation
button is still cut off on the Frame; with Fusion everything fits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 00:14:57 +02:00

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# Steam Frame port: progress
**Status (2026-10-07): iteration 1 implemented. Next: test checklist T1–T11 on the Frame
(at the end of this file), then assessment. Getting started: [README.md](README.md).**
## Iteration 1
### Step 1: build fixes, bytecode-only QML (2026-10-07)
**Changes:**
- **`CMakeLists.txt`:**
- `Core5Compat` removed (unused, not on the Frame).
- `GuiPrivate` requested explicitly. This is temporary, until step 3 replaces QRhi.
- `QT_QMLCACHEGEN_ARGUMENTS --only-bytecode`.
- OpenVR library directory per architecture (`linux64` / `linuxarm64` / `win64`), for
linking and for the copy next to the binary.
- `RPATH $ORIGIN`.
- `libXtst` linked.
- **`overlaycontroller.cpp`:** `d3d11.h` and `case QRhi::D3D11` only under `_WIN32`.
- **Logging:** 8 active easylogging `LOG(INFO)` calls became `qInfo()`
(`overlaycontroller.cpp` 6, `ChaperoneTabController.cpp` 1,
`MoveCenterTabController.cpp` 1). Commented-out `LOG` lines are left unchanged.
- Only changed lines are formatted (`git clang-format`).
**Results (x86_64, Arch, Qt 6.11.1, GCC):**
- The build succeeds, with 1463 compiler warnings, as in `qt6`.
- `objdump -T`: 7 `Qt_6_PRIVATE_API` symbols, all `QRhi…` (step 3). The
`QQmlPrivate::AOTCompiledContext` symbols are gone (bytecode-only QML).
- `libopenvr_api.so` is resolved from the binary's directory (`ldd`).
- Not started: without a running SteamVR the start hangs in OpenVR init (expected; tested
on the Frame in step 5).
### Step 2: platform option, R7, tick (2026-10-07)
**Changes:**
- **Platform option:**
- CMake option `OVRAS_STEAM_FRAME` (default OFF) sets the compile definition
`OVRAS_STEAM_FRAME=1`.
- New `src/utils/platform_capabilities.h` evaluates it as the only place. It holds
`k_chaperoneCommitSupported`, `k_defaultVsyncDisabled` and `k_defaultCustomTickRateMs`.
- **Tick (R6):**
- In "vsync disabled" mode, `m_pumpEventsTimer` runs directly at `customTickRateMs`
(`applyTickInterval()`, `Qt::PreciseTimer`); the 1 ms counting is gone.
- Changing the setting restarts the timer.
- Setting defaults in `settings_controller.h` come from the constants: Frame `true`/11 ms,
otherwise unchanged `false`/20 ms.
- **R7:** with `!k_chaperoneCommitSupported`:
- `updateChaperoneResetData()` and `applyChaperoneResetData()` skip
`CommitWorkingCopy`/`RevertWorkingCopy`. Each logs once per function.
- The init autosave profile is skipped.
**Results:**
- Both variants (default and `-DOVRAS_STEAM_FRAME=ON`) build on x86_64. The definition is
only set in the Frame variant (`compile_commands.json`).
- Not tested at runtime yet (Frame, step 5).
**Notes:**
- Another commit at start-up remains, but only on opt-in. `SetWidget()` applies a chaperone
profile and commits when "auto-apply chaperone" (`autoApplyChaperoneToggle`, default
`false`) is on. That's a chaperone-profile feature, so it belongs to R5 (iteration 2).
- clang-format reflows comment blocks next to new comments. Separate new comments from
existing commented-out code with a blank line, otherwise the diff grows.
### Step 3: rendering through public API, `--graphics-api`, mouse y, shutdown order (2026-10-07)
**Changes:**
- **`src/render/`** (new): `RenderBackend`, `OpenGLRenderBackend`, `VulkanRenderBackend` from
the template (`4a5b090`).
- Changes to the template code: `VRDASH_*` → `OVRAS_*` names, origin note in the file
header, references to `OverlayController`.
- Formatted completely in OVRAS style.
- One comment in `VulkanRenderBackend.h` was wrapped by hand, because the automatic
wrapping had broken its column layout.
- **`OverlayController`:**
- QRhi block replaced by `configureWindow` → `renderControl.initialize` →
`attachWindow` → `createRenderTarget`.
- `renderOverlay()` wraps the frame in `beginFrame`/`finishFrame`. It submits
`vrTextureBounds` + `vrTexture` while the context is current.
- `SetOverlayFromQRhiTexture`, the QRhi members and `QVulkanInstance` are removed.
- Render delay 5 → 16 ms (about 60 fps).
- **Shutdown:** `Shutdown()` runs only once. It calls `VR_Shutdown()`, then frees the
backend's render target (`releaseRenderTarget`, `detachWindow`).
- **Mouse y:** always flipped; the Linux un-flip and its TODO are removed.
- **`openvr_init::renderInterop()`:** Vulkan extensions and HMD GPU from SteamVR.
- **`main.cpp`:** parses `--graphics-api`, then `createRenderBackend` → `initialize` →
`QQuickWindow::setGraphicsApi` → `OverlayController`.
- **`setup.*`:** `--graphics-api opengl|vulkan` (default `opengl`). Unknown or not built in
→ error, exit code `GENERAL_FAILURE`.
- **CMake:**
- `GuiPrivate` is gone.
- The Vulkan backend is built when `QT_FEATURE_vulkan` is set (`OVRAS_HAS_VULKAN`).
**Results (x86_64, Qt 6.11.1):**
- The build succeeds. The Vulkan backend is built in.
- `objdump -T`: only `QVulkanDeviceFunctions::*` / `QVulkanFunctions::*` remain as
`Qt_6_PRIVATE_API`. Acceptance criterion R1 (symbols) is met.
- Warnings 1463 → 1630. The new code itself has none; the additional ones come from
`openvr.h` in the three new translation units.
- **Not tested yet:**
- running both backends, Vulkan validation, the snapshot test (step 5, with the
containers)
- mouse direction (Frame)
**Risk:**
- `MyTextField` opens the SteamVR keyboard on `activeFocus`. The template had to send the
offscreen window an explicit `FocusIn`, otherwise `activeFocusItem` stayed null. The `qt6`
branch doesn't send it. If text fields don't respond on the Frame, that is the cause (R4).
### Step 4: manifest and installation (2026-10-07)
**Changes:**
- **`manifest.vrmanifest`:** `binary_path_linux` and `binary_path_linux_arm` →
`AdvancedSettings_app`.
- **`manifest::handleManifests`:**
- `VR_Init(Utility)`; on `VRInitError_Init_NotAvailableToUtilityApps`,
`VR_Init(Background)`.
- Other errors: message and exit code `OPENVR_INIT_ERROR`, instead of
`initializeOpenVR`'s retry loop.
- **`main.cpp`:** `--graphics-api` is checked before connecting to OpenVR. A wrong value
used to fail only after `initializeOpenVR`'s retry loop.
**Results (x86_64, without SteamVR):**
- `--force-install-manifest` exits right away with `OPENVR_INIT_ERROR` (−2).
- `--graphics-api foo` exits right away with `GENERAL_FAILURE` (−1).
- The build tree contains the binary, `libopenvr_api.so`, both manifests,
`default_action_manifests/` and `res/`.
- Not tested yet: `Background` on the Frame (step 5).
### Step 5: Frame build, package, tests (2026-10-07)
**Changes:**
- **`build_scripts/steamframe/`** (new, see DESIGN.md section 9): containers, toolchain, build,
test, package and deploy scripts.
- **`test/render/`** (new): render test for both backends (`OVRAS_BUILD_TESTS=ON`).
- **`CMakeLists.txt`:**
- option `OVRAS_BUILD_TESTS`
- RPATH only `$ORIGIN` (`BUILD_WITH_INSTALL_RPATH`). Before, the cross binary also had the
host's absolute link directory in its RUNPATH.
- **`.gitignore`:** `dist/`.
**Results:**
- **Render tests:**
- locally (Arch, Qt 6.11, Intel Iris Xe): OpenGL and Vulkan, 4/4 passed each
- in the container (Debian trixie, Qt 6.8, same GPU via `/dev/dri`): 2/2 passed,
**no Vulkan validation messages**
- Proof that the layer was active: `VK_LOADER_DEBUG=layer` shows
"Inserted device layer VK_LAYER_KHRONOS_validation".
- **Cross build (aarch64, Qt 6.8 Debian):** succeeds once the container has `libxt-dev`
(`input_sender_X11.cpp` includes `X11/Intrinsic.h`).
- `Qt_6_PRIVATE_API` without `QVulkan*`: 0 → **R1 symbols met**.
- Qt version tag: `Qt_6.8` (fits the Frame's 6.8.0).
- GLIBC ≤ 2.38 (the Frame has 2.39); GLIBCXX ≤ 3.4.32 (not checked against the Frame).
- NEEDED: Qt6 Core/Gui/Qml/Quick/Widgets/Network/DBus/Multimedia/WebSockets, libX11,
libXtst, libpulse, libopenvr_api, libstdc++/libc.
- **Package** `dist/AdvancedSettings-5.7.4-linux-arm64.tar.gz`: 3.0 MB (9.1 MB unpacked); since the version fix below `…-5.8.17-…`.
The version 5.7.4 comes from `qt6`'s `project()` (master is at 5.8.17).
**Open (needs the Frame):**
- Are the QML modules OVRAS imports present in the Frame's system Qt? QtQuick.Controls
(Material), Layouts, Dialogs, Multimedia.
- Do libXt/libXtst exist on SteamOS? Is libstdc++ new enough?
### Version from `compile_version_string.txt` (2026-10-07)
- **Problem:** `qt6`'s `CMakeLists.txt` had the version hard-coded as 5.7.4. The qmake build
read it from `build_scripts/compile_version_string.txt` (`5.8.17-release`). `master` is
fully merged into `qt6`, so only the number was stale. Consequence: the version check
(comparison with `ver/versioncheck.json`, 5.8.17) would have reported an update.
- **Fix:** CMake reads the file.
- `APPLICATION_VERSION` = full string, as in qmake.
- `project(VERSION)` = numeric part.
- **Result:** `APPLICATION_VERSION="5.8.17-release"`, `CMAKE_PROJECT_VERSION=5.8.17`, package
`dist/AdvancedSettings-5.8.17-linux-arm64.tar.gz` (3.0 MB).
### Fix: manifest commands without a display (2026-10-07)
- **Problem (first deploy to the Frame):** `install.sh` aborted with a core dump in
`./AdvancedSettings_app --force-install-manifest`. Log: "could not connect to display",
then "no Qt platform plugin could be initialized" (fatal).
- **Cause:** `main.cpp` creates the `QApplication` before it handles the manifest options.
Qt's default platform plugin (`xcb`) aborts without a display, and over SSH there is
none. `install.sh` set `DISPLAY=:0` only for the start, not for registering.
`uninstall.sh` (`--force-remove-manifest`) had the same problem.
- **Fix (`package-release.sh`, generated scripts only):** both manifest calls run with
`QT_QPA_PLATFORM=offscreen`. Registering draws nothing, so it needs no display at all.
The normal start keeps `DISPLAY=:0` (`xcb`), because rendering needs a real OpenGL/Vulkan
context. No change to the program.
- **Result:** package rebuilt (`--no-build`), generated scripts checked with `sh -n`.
- **Not tested yet:** the fix itself on the Frame (T1, T11). No local x86 build was at hand
for a test without a display.
### Fix: OpenVR library for aarch64 (2026-10-07)
- **Problem (second deploy):** with the display fix, `--force-install-manifest` got as far
as `VR_Init` and failed there: "Installation path could not be located (110)", and on
stderr "Unable to read VR Path Registry from /data/work/openvrpaths.vrpath".
`~/.config/openvr/openvrpaths.vrpath` on the Frame is correct (runtime `/opt/steamvr`).
- **Cause:** the package shipped `third-party/openvr/lib/linuxarm64/libopenvr_api.so`. It is
byte-identical to the OpenVR SDK 2.15.6's `lib/linuxarm64` and looks for the path registry
in the fixed path `/data/work/openvrpaths.vrpath`. The SDK's `bin/linuxarm64` library
(used by the template, verified on the Frame) and SteamVR's own one in
`/opt/steamvr/bin/linuxarm64` don't contain that path. OVRAS's `third-party/openvr` had no
`bin/linuxarm64`.
- **Fix:**
- New file `third-party/openvr/bin/linuxarm64/libopenvr_api.so` from the SDK v2.15.6
(`raw.githubusercontent.com/ValveSoftware/openvr/v2.15.6/bin/linuxarm64/…`, SHA-256
`cc3671d2…47e9`).
- `CMakeLists.txt`: `OPENVR_LIB_DIR` = `bin/linuxarm64` for aarch64 only. x86_64 and
Windows are unchanged.
- Rejected: setting `VR_PATHREG_OVERRIDE` in the scripts. It wouldn't help when SteamVR
autostarts OVRAS.
- **Result:** cross build and package succeed. The package contains the new library (no
`/data/work`), `Qt_6_PRIVATE_API` without `QVulkan*`: 0, RUNPATH `$ORIGIN`. Package
1.6 MB (was 3.0 MB, the old library was 5.4 MB).
- **Not tested yet:** on the Frame (T1).
### Finding: app key already registered by Steam (2026-10-07)
- **Third try of T1** (by hand on the Frame, with the two fixes above): `VR_Init` works, as
`Utility` (vrserver.txt: "New Connect message … (VRApplication_Utility)"; SteamVR did
**not** refuse Utility this time, unlike with the template). Then: "Manifest Previously
Installed", "Could not find working directory of already installed application:
VRApplicationError_PropertyNotSet".
- **Cause:** Steam's generated `steamapps.vrmanifest` lists every owned VR app, including
OVRAS (`steam.overlay.1009850`, launch via `steam://` URL), although the Steam version is
uninstalled. Not a leftover of the uninstallation; it can't be removed permanently.
- **Next:** design DESIGN.md section 2a (approved 2026-10-07).
- **Implementation (`setup.cpp`, `setup.h`):** as designed: key without working directory →
nothing removed, `AddApplicationManifest` directly (error name on refusal);
`logApplicationEntry()` after "Manifest reinstalled." logs source, launch type, working
directory, binary, URL and auto-launch for the key.
- **Result:** cross build and package succeed, `Qt_6_PRIVATE_API` without `QVulkan*`: 0.
- **Not tested yet:** on the Frame. The log decides: `AppKeyAlreadyExists` or Steam's entry
(`steam://` URL) → own app key needed (option 2); our working directory and binary →
enough.
**Result on the Frame (2026-10-07, deploy with `ec82b5f`):** SteamVR accepts our manifest
(no error) but keeps using Steam's entry for the key:
`source: "steam" launch type: "url" working dir: PropertyNotSet binary: PropertyNotSet
URL: "steam://launch/1009850/openvroverlay" auto-launch: true`.
- **Consequence:** the native build needs its own app key (option 2, DESIGN.md 2a,
follow-up). Design pending.
- **Side effect:** `--force-install-manifest` switched auto-launch on for Steam's key. At the
next SteamVR start, SteamVR may launch `steam://launch/1009850` (the uninstalled Steam
version). To be switched off again.
- OVRAS itself was started by `install.sh` and keeps running (not yet checked in the
dashboard, T2).
### Fix: debug output only with debugSymbolsAndLogs (2026-10-07)
- **Problem:** the log filled with `[D] updateAllPulseData done.` about every 11 ms (8399
lines in 6 s). `AudioTabController::eventLoopTick()` reads the microphone's mute state on
every tick, and every read calls `updateAllPulseData()`
(`AudioManagerPulse_internal.h:312`).
- **Cause (regression in `qt6`):** on `master` the message was easylogging's `LOG(DEBUG)`,
and the Debug level was disabled unless built with `debugSymbolsAndLogs`
(`ENABLE_DEBUG_LOGGING`). `qt6` switched to `qDebug()` and lost that; the constant
`debugLoggingEnabled` in `setup.cpp` was left unused, so all 46 `qDebug()` calls were
always active.
- **Fix (`setup.cpp`, `setUpLogging()`):** without `ENABLE_DEBUG_LOGGING`,
`QLoggingCategory::setFilterRules("*.debug=false")`. `QT_LOGGING_RULES="*.debug=true"`
takes precedence and turns debug output on again without a rebuild.
- **Result:** cross build and package succeed, `Qt_6_PRIVATE_API` without `QVulkan*`: 0.
- **Not tested yet:** on the Frame (log without `[D]` lines; with `QT_LOGGING_RULES` with
them).
- **Open for R6/T10:** each tick makes three synchronous PulseAudio queries (server info,
all sinks, all sources) for the mute state. Not changed now.
### Layout cut off on the Frame; diagnosis tools (2026-10-08)
- **Observed (headset photo):** the dashboard tab appears, navigation and laser work. The
fixed 1200×800 layout overflows: about the bottom quarter is cut off (left: Statistics,
Bindings, Settings; right: Microphone half, Push-to-Talk). Navigation icons overlap their
text. The right edge is complete.
- **Ruled out by experiment on the Frame:** `QT_FONT_DPI=96` (verified in the process
environment): no change. `QT_QUICK_CONTROLS_STYLE=Basic` (Qt 5's "Default" style; `qt6`
sets no style, so Qt 6 uses Fusion on Linux; only `mainwidget.qml` imports Material): no
visible change. `QT_QUICK_CONTROLS_MATERIAL_VARIANT=Dense`: slightly better, still cut
off.
- **Facts:** Frame X screen 1920×1080, `Xft.dpi: 144`; default font Noto Sans
(`fc-match sans-serif`). Template renders 1600×1000.
- **Also seen:** after removing the Steam license, Steam's `steamapps.vrmanifest` still
lists `steam.overlay.1009850` (not yet regenerated); the debug-output fix works (0 `[D]`
lines).
- **Diagnosis tools (DESIGN.md section 10):** font/screen metrics in the log, option
`--snapshot <file>`, `run.sh` passes further options.
- **Result:** cross build and package succeed, `Qt_6_PRIVATE_API` without `QVulkan*`: 0,
generated `run.sh` checked with `sh -n`. No new warnings in the changed lines.
- **Not tested yet:** on the Frame (log line "Font: …", PNG written).
### Fix: Quick Controls style Fusion (2026-10-08)
- **Measurements on the Frame** (snapshots of the root page, OpenGL):
- Log: `Font: "Noto Sans" 9 pt = 12 px (requested "Sans Serif" 9 pt); 20 pt = 27 px;
screen "gamescope" logical DPI 96 physical DPI 63.972 device pixel ratio 1`. Fonts, DPI
and scaling are as intended.
- The PNG itself is cut off: OVRAS renders the content too large; SteamVR doesn't crop.
- Navigation buttons: as `qt6` is, 65 px (pitch 75) = Material. With
`QT_QUICK_CONTROLS_STYLE=Basic` (verified in the process environment): identical, the
import overrides it. Test build without the Material import (not committed): 45 px
(pitch 55) = Fusion, **everything fits**. Same build with Basic: 49 px (pitch 59), the
last button is cut off.
- **Fix (DESIGN.md section 11):** `mainwidget.qml` imports `QtQuick.Controls` again;
`main.cpp` sets `QQuickStyle::setStyle("Fusion")`.
- **Result:** cross build and package succeed, `Qt_6_PRIVATE_API` without `QVulkan*`: 0.
- **Not tested yet:** the committed build on the Frame (expected as in the test build);
the other pages.
- **Seen, not changed:** on "Chaperone" and "Space Fix" the icon still overlaps the text
slightly (`MyPushButton`: icon as wide as the button is high, text only indented by
spaces).
### Test checklist on the Frame (step 5)
Deploy: `build_scripts/steamframe/deploy-to-frame.sh <user>@<frame>` (SteamVR running).
| # | Check | Criterion | Result |
|---|---|---|---|
| T1 | `install.sh`: registration works (log: "Manifest reinstalled", via Background) | R2 | first try failed: abort without a display (fixed, see above); retest open |
| T2 | Tab appears in the dashboard, UI correct (OpenGL) | R2, R3 | open |
| T3 | `./run.sh vulkan`: UI correct | R3 | open |
| T4 | Laser right way up, click, scrolling on several pages (both APIs) | R4 | open |
| T5 | Text field (e.g. new profile name): SteamVR keyboard opens, input arrives | R4 | open |
| T6 | An OVRAS action arrives (e.g. push-to-talk, log/notification) | R4 | open |
| T7 | Play area before/after start unchanged; log: "CommitWorkingCopy skipped" | R7 | open |
| T8 | Quit app (OVRAS "Exit" and Quit in the SteamVR dashboard): no crash (both APIs) | R2 | open |
| T9 | Auto-start after a SteamVR restart / reboot | R2 | open |
| T10 | `pidstat -p $(pgrep -f AdvancedSettings_app) 10 6`: dashboard closed / OVRAS visible / other tab visible | R6 | open |
| T11 | `uninstall.sh` unregisters it | R2 | open |
### Wrap-up (2026-10-07)
- **Remotes:** `origin` = `git@git.matzman.net:SteamFrame/OpenVR-AdvancedSettings-frame.git`
(branches `steamframe`, `qt6`, `master`); `upstream` = GitHub OVRAS.
- **Handover documentation:** `docs/steamframe/README.md` (entry point), `CLAUDE.md`
(working rules, conventions), `docs/steamframe/OVRAS-FEATURES.md` (feature analysis).
- **Still open in iteration 1:** phase 4 (tests on the Frame, T1–T11) and phase 5
(assessment).