Move windeployqt to Qmake
`qmake` is better suited for finding `windeployqt`, since it's in the same directory as `qmake` on windows. `qmake` is also better suited for finding the build target (release/debug) vs third party scripts. `windeployqt` is being forced to run in `cmd` because the syntax is different for running executables in powershell, which means `windeployqt` won't be executed and runtime or package errors will occur. With the removal of the windeployqt call the deploy step is no longer needed for building on Windows, since all previous deploy tasks are now handle by Qmake.
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@@ -65,3 +65,28 @@ packageFilesCopy.path = $$COPY_DEST_DIR
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win32:openvrApiCopy.files = third-party/openvr/bin/win64/openvr_api.dll
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unix:openvrApiCopy.files = third-party/openvr/lib/linux64/libopenvr_api.so
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openvrApiCopy.path = $$COPY_DEST_DIR
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# Deploy resources and DLLs to exe dir on Windows
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win32 {
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WINDEPLOYQT_LOCATION = $$dirname(QMAKE_QMAKE)/windeployqt.exe
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CONFIG( debug, debug|release ) {
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WINDEPLOYQT_BUILD_TARGET += "--debug"
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} else {
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WINDEPLOYQT_BUILD_TARGET += "--release"
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}
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WINDEPLOYQT_OPTIONS = --dir $$COPY_DEST_DIR/qtdata \
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--libdir $$COPY_DEST_DIR \
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--plugindir $$COPY_DEST_DIR/qtdata/plugins \
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--no-system-d3d-compiler \
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--no-opengl-sw \
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$$WINDEPLOYQT_BUILD_TARGET \
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--qmldir $$PWD/src/res/qml \
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$$COPY_DEST_DIR/AdvancedSettings.exe
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WINDEPLOYQT_FULL_LINE = "$$WINDEPLOYQT_LOCATION $$WINDEPLOYQT_OPTIONS"
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# Force windeployqt to run in cmd, because powershell has different syntax
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# for running executables.
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QMAKE_POST_LINK = cmd /c $$WINDEPLOYQT_FULL_LINE
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}
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@@ -81,47 +81,6 @@ def package():
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create_batch_file()
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def deploy():
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"""
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Runs windeployqt and copies necessary files.
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"""
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set_current_activity("DEPLOY")
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set_dirs()
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say("Testing if all required build environment variables are set:")
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QT_LOC = find_qt_path()
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say("All required build environment values are set.")
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if is_env_var_set(BUILD_DEBUG_VAR_NAME):
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COMPILE_MODE = "debug"
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say(f"{BUILD_DEBUG_VAR_NAME} defined. Deploying '{COMPILE_MODE}' version.")
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else:
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COMPILE_MODE = "release"
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say(f"{BUILD_DEBUG_VAR_NAME} not defined. Deploying '{COMPILE_MODE}' version.")
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say("Adding windeployqt to file.")
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add_line_to_run_bat_file("set PATH=%PATH%;" + QT_LOC + ";")
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add_line_to_run_bat_file("@ECHO Starting windeployqt:")
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#Extremely long line
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add_line_to_run_bat_file('"' + "windeployqt" + '"'
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+ " --dir " + get_deploy_dir()
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+ "\\qtdata --libdir " + get_deploy_dir()
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+ " --plugindir " + get_deploy_dir() + "\\qtdata\\plugins --no-system-d3d-compiler --no-opengl-sw --"
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+ COMPILE_MODE + " --qmldir " + get_project_dir() + "\\src\\res\\qml\\ " + get_deploy_dir() + "\\AdvancedSettings.exe")
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add_error_handling_line_to_bat_file()
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add_line_to_run_bat_file("@ECHO windeployqt finished.")
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say("windeployqt added to file.")
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say("Creating batch file:")
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create_batch_file()
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say("Batch file created.")
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def build():
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"""
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Runs:
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@@ -214,11 +173,6 @@ def build():
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if __name__ == "__main__":
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if argv[1] == "build":
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build()
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elif argv[1] == "deploy":
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deploy()
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elif argv[1] == "package":
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package()
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@@ -27,12 +27,6 @@ IF ERRORLEVEL 1 EXIT /B %exit_code_failure_build_apps%
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call %project_dir%\build_scripts\win\current_build.bat
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IF ERRORLEVEL 1 EXIT /B %exit_code_failure_build_apps%
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ECHO %top_level_activity%: Calling deployment script.
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%PYTHON_LOC%python %project_dir%\build_scripts\win\build.py deploy
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IF ERRORLEVEL 1 EXIT /B %exit_code_failure_build_apps%
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call %project_dir%\build_scripts\win\current_build.bat
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IF ERRORLEVEL 1 EXIT /B %exit_code_failure_build_apps%
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REM The average dev doesn't need to package and zip it, just build it and test.
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IF NOT DEFINED BUILD_PACKAGE (
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ECHO %top_level_activity%: BUILD_PACKAGE not set. Not building installer and portable zip versions.
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