updated documentation minor formatting change in QML
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@@ -2,38 +2,9 @@
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#include <QQuickWindow>
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#include "../overlaycontroller.h"
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namespace vr
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{
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// this was removed from openvr_api.h in 1.0.8
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static const char* const k_pch_SteamVR_RenderTargetMultiplier_Float
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= "renderTargetMultiplier";
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// This was removed when updating from an unknown version to OpenVR
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// version 1.1.3. This should probably be removed along with any features
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// connected to it. Valve probably removed it for a reason.
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static const char* const k_pch_SteamVR_AllowAsyncReprojection_Bool
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= "allowAsyncReprojection";
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static const char* const k_pch_SteamVR_AllowReprojection_Bool
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= "allowInterleavedReprojection";
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static const char* const k_pch_SteamVR_ForceReprojection_Bool
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= "forceReprojection";
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} // namespace vr
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// application namespace
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namespace advsettings
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{
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// openvr's github repo hasn't been updated yet to reflect changes in beta
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// 1477423729.
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// static const char* vrsettings_steamvr_allowAsyncReprojection =
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// "allowAsyncReprojection"; static const char*
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// vrsettings_steamvr_allowInterleavedReprojection =
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// "allowInterleavedReprojection";
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// static const char* vrsettings_steamvr_supersampleScale = "supersampleScale";
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// static const char* vrsettings_steamvr_allowSupersampleFiltering =
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// "allowSupersampleFiltering"; static const char*
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// vrsettings_compositor_category = "compositor";
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void SteamVRTabController::initStage1()
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{
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initMotionSmoothing();
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