updated documentation minor formatting change in QML
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@@ -126,11 +126,8 @@ If you want to try latest and greatest unreleased features, you can download lat
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- **Profile**: Allows to apply/define/delete supersampling profiles that save supersampling and reprojection settings.
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- **Profile**: Allows to apply/define/delete supersampling profiles that save supersampling and reprojection settings.
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- **Application Supersampling**: Supersampling setting for OpenVR applications/games. Application supersampling [now behaves linearly](https://steamcommunity.com/games/250820/announcements/detail/1256913672017664045) where 2.0 means twice the number of pixel.
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- **Application Supersampling**: Supersampling setting for OpenVR applications/games. Application supersampling [now behaves linearly](https://steamcommunity.com/games/250820/announcements/detail/1256913672017664045) where 2.0 means twice the number of pixel.
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- **Compositor Render Target Multiplier**: Supersampling setting for the OpenVR compositor (Requires restart). Compositor supersampling still behaves the old way where 2.0 means four-times the number of pixel.
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- **Note**: Manual Override for Super-Sampling must be checked in the SteamVR/OpenVR settings menu.
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- **Enable Advanced Supersample Filtering**: Einable/disable image filtering on supersampled renderings.
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- **Enable Motion Smoothing**: Enables Motion Smoothing, and disables asynchronous reprojection.
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- **Allow Asynchronous Reprojection**: Enable/disable asynchronous reprojection.
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- **Allow Interleaved Reprojection**: Enable/disable interleaved reprojection.
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- **Enable Always-on Reprojection**: Enable/disable forced reprojection.
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- **Restart SteamVR**: Restart SteamVR (May crash the Steam overlay when SteamVR Home is running when you restart. Therefore I advice that you close SteamVR Home before restarting).
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- **Restart SteamVR**: Restart SteamVR (May crash the Steam overlay when SteamVR Home is running when you restart. Therefore I advice that you close SteamVR Home before restarting).
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<a name="chaperone_page"></a>
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<a name="chaperone_page"></a>
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Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 57 KiB |
@@ -249,7 +249,7 @@ MyStackViewPage {
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MyToggleButton {
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MyToggleButton {
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id: steamvrMotionSmoothingToggle
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id: steamvrMotionSmoothingToggle
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text: "Motion Smoothing"
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text: "Enable Motion Smoothing"
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onCheckedChanged: {
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onCheckedChanged: {
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SteamVRTabController.setMotionSmoothing(this.checked, false)
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SteamVRTabController.setMotionSmoothing(this.checked, false)
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}
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}
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@@ -257,13 +257,6 @@ MyStackViewPage {
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Item { Layout.fillHeight: true; Layout.fillWidth: true}
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Item { Layout.fillHeight: true; Layout.fillWidth: true}
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MyText {
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Layout.fillWidth: true
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horizontalAlignment: Text.AlignRight
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text: "* Requires Restart"
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font.pointSize: 18
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}
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RowLayout {
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RowLayout {
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Layout.fillWidth: true
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Layout.fillWidth: true
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@@ -2,38 +2,9 @@
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#include <QQuickWindow>
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#include <QQuickWindow>
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#include "../overlaycontroller.h"
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#include "../overlaycontroller.h"
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namespace vr
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{
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// this was removed from openvr_api.h in 1.0.8
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static const char* const k_pch_SteamVR_RenderTargetMultiplier_Float
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= "renderTargetMultiplier";
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// This was removed when updating from an unknown version to OpenVR
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// version 1.1.3. This should probably be removed along with any features
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// connected to it. Valve probably removed it for a reason.
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static const char* const k_pch_SteamVR_AllowAsyncReprojection_Bool
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= "allowAsyncReprojection";
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static const char* const k_pch_SteamVR_AllowReprojection_Bool
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= "allowInterleavedReprojection";
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static const char* const k_pch_SteamVR_ForceReprojection_Bool
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= "forceReprojection";
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} // namespace vr
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// application namespace
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// application namespace
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namespace advsettings
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namespace advsettings
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{
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{
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// openvr's github repo hasn't been updated yet to reflect changes in beta
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// 1477423729.
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// static const char* vrsettings_steamvr_allowAsyncReprojection =
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// "allowAsyncReprojection"; static const char*
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// vrsettings_steamvr_allowInterleavedReprojection =
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// "allowInterleavedReprojection";
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// static const char* vrsettings_steamvr_supersampleScale = "supersampleScale";
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// static const char* vrsettings_steamvr_allowSupersampleFiltering =
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// "allowSupersampleFiltering"; static const char*
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// vrsettings_compositor_category = "compositor";
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void SteamVRTabController::initStage1()
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void SteamVRTabController::initStage1()
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{
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{
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initMotionSmoothing();
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initMotionSmoothing();
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