As of SteamVR 1.10.1 the overlay width feature has been implemented by
Valve in the standard settings.
OpenVR features related to overlay translation have been removed and the
main reason for including them (multi monitor setups) have been solved
by Valve giving each screen an individual overlay.
* added get/setters for override keys
* adjusted QML for new overrides and proper initialized
* replaced work-around key with proper key
* removed workaround from header
* updated OVR to 1.8.19
* changed other new audio variables
* temporarily disabled audio profiles as required api keys are questionable use-ability atm
* fixed Chaperone toggle, toggle state on launch
* made update rates based on variable frame rate assuming 90 default
* added overlay color back in
* fixed opacity value not synching
* updated to ovr 1.8.19
* fixed license issue
* rolled back ovr update
* fixed overlay toggle state, formatting, and clamped max opacity to .85%
The current interface is almost exclusively in written English.
This makes usage of the program more difficult for people who can't
distinguish English words, or remember specific VR/English technical
terminology.
Adding small icons to main menu items will make it easier for the
aforementioned groups to use the application.
This also adds the ability for buttons in general to have a custom icon,
if necessary.
These are used to add support for vrc debug commands which I personally wanted to add. Because it's a narrow use case the must be enabled manually by adding vrcDebug = true to [utilitiesSettings] in the OpenVRAdvancedSettings.ini file
* changed color overlay to use gain values instead of overlay
* moved SS/Motion smoothing, and filter to video tab
* began refactor of steamVR qml page
* added misc toggles to steamvr tab
* added imu fallback and DND, and some qml formatting
* added Camera Settings to SteamVR page
* changed formatting to minimize height
* added video profiles cleaned up steamvr controller
* delta comparison change
* added profiles for video
* fixed display bug in colorgroupbox and removed frivoulous saves
* removed commented code
* added custom keybind buttons
* removed velocity fade dependent fade.
* changed floating point comparisons
* explicit conversion changes
* removed head speed calculation from overlaycontroller as no longer used
* Update FixFloorTabController.cpp
Adds an extra offsets tab reset after floor fix to make sure the fix is visible for WMR users.
* Add Force Bounds on Motion
Adds forcing chaperone bounds on space-turn and space-drag. Addresses #183
* Update Motion Page Screenshot for Force Bounds
* Update docs for Force Bounds on motion options
* added arbitrary orientation change
* removed commented code
* updated to OVR 1.4.18
* changed two instances using new to init via array
* moved prox sensor action to haptic instead of Misc
* fixed json file, added prox sensor back for mic mute/un-mute
* added proximity sensor to audio and haptic chaperone warnings
* fixed fall-through behavior
* removed bad prox code
Manually creating an RC file was the Qt 4 way. The Qt 5 way is just
giving it an icon.
When an RC_FILE isn't manually created Qt will attempt to create one. If
there are non-integers in the version number the compilation will crash.
AdvancedSettings_resource.rc is a build artifact on Windows.
* Add checks for seated improve shutdown state
Seated mode chaperone update is still broken. Normal standing mode space motion needs testing on WMR and Rift
* Fix updating chaperone on room setup completion
* Implement seated universe recenter/offsets/motion
Addresses #145
* Add Option "Allow External App Chaperone Edits"
This option is added to the settings tab. It allows external apps to modify the chaperone but only if the current offset is 0,0,0 and rotation is 0. The option is disabled by default.