The default binding for keyboardOne is the default combination
for muting on Discord. This was explicitly chosen as a use case, and it
might make people not have to tangle with creating custom
keybindings in the .ini file.
This allows Qmake to use the version number as well as not requiring all
other uses of the version string to strip double quotes from it. This
also reduces the fragility of the version string as it was required to
be a valid C++ char*, even in contexts where that wouldn't matter.
This is definitely not a pretty thing. Double quotes are required around
the string which means they'll need to be removed in the NSIS and Python
scripts.
* Add checks for seated improve shutdown state
Seated mode chaperone update is still broken. Normal standing mode space motion needs testing on WMR and Rift
* Fix updating chaperone on room setup completion
* Implement seated universe recenter/offsets/motion
Addresses #145
* Add Option "Allow External App Chaperone Edits"
This option is added to the settings tab. It allows external apps to modify the chaperone but only if the current offset is 0,0,0 and rotation is 0. The option is disabled by default.
The implementation is simple 3D vector scaling and addition. The
HmdMatrix34_t consists of a 3x3 rotation matrix and a 3D vector for
position.
The overlay position is only updated whenever a new overlay is changed
because we need the old overlay position in order to modify it. The
openvr call to get the position is only updated whenever you open the
menu.
A new page was created due to lack of space on the utilities page.
* Test removal of HideWorkingSetPreview for issue #133
* Update WorkingSetPreview on apply reset data for issue #133
* fixed bug to apply floor fix offsets properly
* updated version to 3.0.1
* format
* Prevent space offsets effect on fix floor measurement
* Reorder chaperone commit timing on reset
This is an attempt to smooth apparent ~0.1sec lag on first movement after using a reset.
* Fix space fix tab (todo: reimplement undo button)
Them being in the overlay controller required them to be static, which
forces the compiler to give them a memory location at compile time. They
also don't really fit into the overlaycontroller.
The old system used the old OpenVR input system which is
incompatible with the new IVRInput.
This change broke the AccessbilityTabController, but
that is to be removed because the functionality can be
found elsewhere.
Replace magic numbers with constants and centralize settings update counters. Rename actions manifest localization from "en" to "en_US" (Thanks Ykeara)
All bindings are disabled by default. This is to prevent confusing
behaviour from users who do not know about the new bindings. Forcing
users to manually set up their bindings will also enable them to play
around with the SteamVR bindings interface, which allows for much more
versatile binding options that our current offerings.
All actions are curently in main action set. If the selection of
bindings was greatly expanded it could be beneficial to encapsulate the
options more. The current code is more intended as a proof of concept
until our full binding needs have been uncovered.
The processInputBindings function should probably also be split into
several functions of related bindings, as the amount of bindings grows.
openvr_init was not in a namespace. This led to it being globally
available. This was not intended.
The solution to overlays not showing up in the bindings interface was
chosen for ease of implementation and relative ease of end user use.
The Kinect2VR project are using a solution where there is a button to
shutdown background mode and use scene mode temporarily. This did not
work for our project for unknown reasons. The IVRInput system would
become non responsive and spam error messages when VR was shut down.
Implementation is here:
https://github.com/sharkyh20/KinectToVR/blob/12aeb8b33ab20eeb588c72c5d5186dd4d87784d7/SFMLProject/inc/GUIHandler.h#L700
The command line flag will be represented as a .bat file for the end
user, like desktop mode and restarting the VR server.
When Valve solves the issue of overlays not showing up in the bindings
menu, the entire function can essentially be deleted.
Official issues here:
https://github.com/ValveSoftware/openvr/issues/914https://github.com/ValveSoftware/openvr/issues/926https://github.com/ValveSoftware/openvr/issues/879
It is also possible to make the app appear by changing the
C:\Program Files (x86)\Steam\config\vrappconfig\*.vrappconfig file for
the project to have a "last_launch_time" of something greater than zero.
From experimentation it seems that there's a cutoff time around 2 weeks
before the current time. Setting it to the day before seems to be a good bet.
(In unix time).
Keeping the action name, handle and type together allows for better
error messages and limited run time type checking, to ensure that the
wrong function isn't called.
It is necessary to initialize the manifest in a class, since the Actions
depend on this being set.
Several files have been moved around to be more consistent.
In order to test new system:
Build and deploy application.
Copy both files from IVRInput/ dir into the bin/win64 folder.
Change const std::string m_actionManifestPath in steamivrinput.h to be
directly to your action_manifest.json file.
Run and turn on a Vive controller. Press the menu button. If logs say
"NEXT SONG SET!" it works.
The OpenVR init code is currently being run in the OverlayController
constructor. Member objects that are initialized before the
OverlayController (ideally all of them) can't use OpenVR APIs before the
first line of the OverlayController constructor. Implementing the OpenVR
Init code as a class means that it is able to initialize before all the
other objects and allow them to use OpenVR APIs in their constructors.
The class has been placed in a folder called "overlaycontroller" to
signify that it should only be used by the OverlayController.
openvr_init.h uses #pragma once despite it being unofficial since it is
supported on all modern compilers.
The copy constructor, copy assignment operator, move constructor and
move assignment operator have been explicitly deleted in order to make
sure nobody tries to use the object in an unintended way, and to
document that these functions should not be automatically created.
The version error messages have been replaced with a single lambda,
since they were all identical.
The version error text should maybe tell the user to update Advanced
Settings instead of OpenVR, since Advanced Settings contains the version
strings in the binary.
No other exit functions were documented on the official docs besides
VR_Shutdown().
Since version strings are displayed in logs and on the main screen, this
will prevent situations where the master branch is confused with the
2.8.0-release branch.
The 2-8-0-release file was a one time thing because the version numbers
were already changed, it should not be created for future releases.