* fix recenter behavior
* temp fix issues
* increment version to dev
* Fix autosave profile initialization, fix openxr movement up/down, allow using space fix in openxr state
* adjusted logging to reduce spam
* removed unused variable
* added delay to openxr space drag to improve performance and stop ovr api calls
* add logging for debugging issues
* improved log verbage
* fix wrong fn call error
* typemismatch error fix
* add default frame bindings
* openXR space drag skip frames increased 3->5, performance still not great
* remove chaperone universe checking completely, we shouldn't need any features
* fix compiler warnings
* update version string to rel
* fix chaperone moving on recenter, fix log spam
* increment version and back to dev
* clarify log
* change to release
* fix openxr space drag issues
* remove commented code around openxr
* increment version
* change how desktop mode displays from URL to steam setting window
* updated openvr to 2.15.6
* increment version
* moved openxr fix to seated mode
* removed calibration state log calls, as without context they aren't particularly useful
* increment version 5.8.16
* remove uncessary logging
* switch keyboard over to instant input instead of buffered
* Fix Edge Cases around keyboard submit, remove permissive compile options
* increment version
* update qt6 upgrade progress
* add flawed addition for QRenderTarget and link needed libs
* update to better logging format
* move many assets and qml files into qrc
* get rid of deprecation messages
* remove additional deprecation notices
* make Qt6 finally render on desktop with some progress on vr
* initialize QRhi with QQuickRenderControl
* use default values to stop SegFaults
* fix compilation on windows
* add windows files for aiding in running exe
* fix formatting of testing qt.conf
* first attempt on using textures instead of files in AudioTabController
* Fix public/private access issue
---------
Co-authored-by: RTUnreal <unreal@rtinf.net>
* add delay if interface not found
* adjust initialization behavior
* pushed for debugging reasons for concerned parties
* comment out simple recenter
* remove old style motion, some minor optimizations
* optimize default case check
* optimized default condition
* change manifest install behavior to trigger on desktop mode as well
* add desktop mode binding launch
* add tracker overlay option to utils
* commit to check status
* attempt to fix native LH issues with chaperone when exiting
* add desktop mode toggle and some cleanup
* remove adjust chaperone
* remove clang format from ci, increment version, cleanup
* update circle ci
* fix conversion warning
* add F13-19 to keyboard parser
* add additional logging around failure to initialize
* add unsaved changes
* update version 5.8.1
* fix some collisions in enum declaration
* add controller powers on steamvr, and no HMD to steamvr tab, increment version
* slightly alter drag movement, fix qml issue
* code cleanup
* fix logspam/attempt to delete non existant overlays
* increment version 5.8.3
* update openvr 1.26.7
* ignore chaperone play area error, as it should not effect chaperone, and it frequently occurs with some meta to pcvr configurations
* replace old seated origin call with new reset zero pose call
* change zero offsets to new command
* adjust camera settings to new version of openvr 1.27
* fix save error
* increment version 5.7.4
* add nlhomann json header
* add get scene app fn
* add get current binding and related logic
* add save binding file to settings folder
* apply binding fn added fixed uid bug
* add button logic to QML, add enable Bind Setting
* add finding logic for all custom bind
* fix minor qml issues
* fix get controllername bug, fix bug with save bind
* fix regex issue
* change webrequest for selectconfig
* change to properly urlify path to send
* fix race condition web requests
* change steamvr tab qml formatting
* change color scheme
* change colors of icons to text color
* change bind qml better for better ux
* add possible workaround for space drag issues
* add deact color to pushbutton
* increment version
* adjust button size in movecenter
* move nlhomann json
* fix PKGBUILD to include missing dependency (#606) (#613)
It turns out qt5-websockets needs to be included for a successful build.
Co-authored-by: James R <71466513+ColdIce1605@users.noreply.github.com>
* fix warning
* improved logging messages around perapp bindings
* improve getsceneappID logging
* add HMD based controller Finding
* improve logging controller name
* change logging around initial chaperone calibration
* increment version
* improve logging/error handling around sceneappid failures
* added fallback for getting scene app by pid
* update version string
* update documentation
Co-authored-by: James R <71466513+ColdIce1605@users.noreply.github.com>
* add Select Dongle Pairing, fix clipping on long SN names (quest)
* remove test log, add ws log, add pair protection non steamvr
* add missing install commands for new qt modules
* remove bad package
* add auto apply chaperone option, remove old seated/uncal/openxr fixes in favor of always on
* adjust battery overlay for tundras
* fix tundra tracker bat indicator positioning, remove offset page restrictions from non-standing universe, make pairing more responsive and display brief instructions
* add Drag Multiplier
* update documentation
* change version to release
* update readme
* fix format issues readme
* update readme with setting description
* change uid to prevent collision
* changed rounding for grav fling to 2 decimals to be consistand with other values on drag page
* Crash Recovery Defaults to Off, add option to use space drag w/ uncalibrated playspace
* increment version 5.3.3
* Feat/apply offsets binding (#576)
* add apply offsets steamvr input
* add new binding to Readme
Co-authored-by: TheMrGong <gongora656@gmail.com>
* increment version 5.4.0
* added LH Console Interface class, WIP TX/RX list via lh console
* switch over to property based dongle information
* add ovr system wrapper
* add use of parameter to avoid warning as error
* openXR fix, and Change Display State of Chaperone Disabled
* update text
* format files
* clang 9.0.0 format
* add documentation update
* remove windows header include
* remove filesystem header
* fix uncal motion switching issue
Co-authored-by: TheMrGong <gongora656@gmail.com>
Previous way of controlling when controllers were run was split among
the different controllers, meaning that third parties would require
knowledge of internal state of controllers in order to be on the same
update schedule as them.
This refactor moves the logic into a seperate class.
Additionally, it also stops the use of the `adjustUpdateRate` function
on all tab controllers, since it broke the prime-number-ability of
less collisions.
Release log:
https://github.com/ValveSoftware/openvr/releases/tag/v1.9.16
```
Removed sync function. Saving of settings is controlled automatically by
the system now. All existing calls to Sync can be deleted. Calls to sync
using old APIs do nothing.
```
* fixed Chaperone toggle, toggle state on launch
* made update rates based on variable frame rate assuming 90 default
* added overlay color back in
* fixed opacity value not synching
* updated to ovr 1.8.19
* fixed license issue
* rolled back ovr update
* fixed overlay toggle state, formatting, and clamped max opacity to .85%
* changed color overlay to use gain values instead of overlay
* moved SS/Motion smoothing, and filter to video tab
* began refactor of steamVR qml page
* added misc toggles to steamvr tab
* added imu fallback and DND, and some qml formatting
* added Camera Settings to SteamVR page
* changed formatting to minimize height
* added video profiles cleaned up steamvr controller
* delta comparison change
* added profiles for video
* fixed display bug in colorgroupbox and removed frivoulous saves
* removed commented code
* added custom keybind buttons
Replace magic numbers with constants and centralize settings update counters. Rename actions manifest localization from "en" to "en_US" (Thanks Ykeara)
* Added Manual Override Checkbox
* added profile logic/synch fixed bug with profile
* Added Function definitions + re-arranged code into more logical blocks
* formatting and fixed reset function in steamvrtabcontroler
* updated documentation
* removed some comments(for later standardization), params as const (where applicable), changed SS minimum value to .2 to match with steamVR minimum
* changed c style cast to c++
* re-applied formatting
* removed un-used lines in steamvrtabcontroller.h
* Update OpenVR from an unknown version to 1.1.3b
There shouldn't be any breaking changes.
* Add removed variables from old OpenVR version
The strings are the names of variables in steamvr.vrsettings in
C:\Program Files
(x86)\Steam\steamapps\common\SteamVR\resources\settings\
The string allowReprojection leads to warning log spam on some
occasions.
For more information see this github issue
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/25.
Parameters with the same name as class members are ripe for introducing
bugs. The fact that the "this->" syntax is optional creates confusion
for maintaining programmers who can only guess at the intention.
Added chaperone profiles
Added separate supersampling sliders for applications/compositor
Added asynchronous reprojection on/off switch
Merged in Microphone Control Overlay
Added Push-to-Talk profiles
Updated to OpenVR 1.0.3
Requires at least SteamVR beta 1477423729.