* updated documentation/screenshots, let seated-recenter show in all modes, fixed default value of brigthness
* fixed formatting
* changed PTT to System
* added comma to documentation
* Update FixFloorTabController.cpp
Adds an extra offsets tab reset after floor fix to make sure the fix is visible for WMR users.
* Add Force Bounds on Motion
Adds forcing chaperone bounds on space-turn and space-drag. Addresses #183
* Update Motion Page Screenshot for Force Bounds
* Update docs for Force Bounds on motion options
* Fix indentation in action manifest
* Rename action sets to drop unnecessary prefix notation
Since the variable is in the action_sets namespace it does not make
sense to prepend it with an identifier for it being constant, or a set.
* Rename input keys to drop prefix notation
The vars are in a namespace that only contains constant inputs, it
doesn't make sense to prepend it to every var.
* Rename actions to drop prefixes
It is implicit that actions are const values for sets, therefore the
prefix is not needed.
* Remove unneeded action set member func
* Move active action set in preparation for more action sets
* Move action strings above class
Class is not able to use variables in namespaces, which is stupid.
* Move sets into member variable
* Split music into separate action set
* Convert action_manifest.json to spaces only
* Refactor actions into separate action sets
* Rename main set to haptic
* Reorder action sets
The haptics and misc sets are misc bindings.
* added partial action list to readme
* finished action descriptions.
* fixed conflict
* added no link guide
* fixed formatting
* linked input guide to main page
* added pictures
* fixed file directories
* fixed formatting
* removed force revive setting
* changed version to RC2
* hid revive force on settings page
* revert to RC1
* updated screenshots
* updated documentation
* updated straggler changes
* minor formatting change
* formatting
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* Update Readme.md
Co-Authored-By: ykeara <ykeara1@gmail.com>
* 2nd batch of changes
* fixed formatting for table
* fixed table
Having the CI on their own line prevents the initial line from getting
way too long.
The preview version link should not show in development alpha branches,
but only the relatively tested master.
The badge had not been updated for C++14 when we made the change. It had
also not been updated to reflect the dependency on Python during the
creation of the build script.
Running with "-bindingsinterface" does not allow for continually
updating the bindings or playing around with them. While changing the
unix time in the vrappconfig is slightly harder for casual users, it
will also give them a way better user experience.
All bindings are disabled by default. This is to prevent confusing
behaviour from users who do not know about the new bindings. Forcing
users to manually set up their bindings will also enable them to play
around with the SteamVR bindings interface, which allows for much more
versatile binding options that our current offerings.
All actions are curently in main action set. If the selection of
bindings was greatly expanded it could be beneficial to encapsulate the
options more. The current code is more intended as a proof of concept
until our full binding needs have been uncovered.
The processInputBindings function should probably also be split into
several functions of related bindings, as the amount of bindings grows.
* Added Manual Override Checkbox
* added profile logic/synch fixed bug with profile
* Added Function definitions + re-arranged code into more logical blocks
* formatting and fixed reset function in steamvrtabcontroler
* updated documentation
* removed some comments(for later standardization), params as const (where applicable), changed SS minimum value to .2 to match with steamVR minimum
* changed c style cast to c++
* re-applied formatting
* removed un-used lines in steamvrtabcontroller.h
* Move logging set up into own function
This does not affect the ability to log, the logging macros are
available globally.
* Clean up logging logic and add comments
The logic to find the logging location was broken, in that it always
placed the logs in the directory of the executable.
It was supposed to place the logs in
AppData/Roaming/matzman666/OpenVRAdvancedSettings/AdvancedSettings.log,
but it hasn't done this since at least git tag "v2.7". Since the change
hasn't been documented anywhere it is assumed to be an unintentional
regression.
The settings file is also currently placed in
AppData/Roaming/matzman666/OpenVRAdvancedSettings.ini, so this commit
undoes the probable regression until a strategy can be developed for
changing all paths at once.
* Move command line arg logging calls and add to manifest calls
The LOG_IF macros are cleaner than if blocks, and they do not need to be
in the middle of the Qt logic inside a giant try block.
* Remove unused QCoreApplication constructor in manifest logic
The object is not used in any of the manifest logic functions and
running without the remove/install manifest calls does not use it
either.
* Unindent logic in installManifest
The error checking was unnecessarily done in an else block. Moving it
into an if block and negating the result does the same but leaves the
rest of the logic at a much smaller indentation level.
* Change array in installManifest to be 0 intialized
Not zero initializing could lead to strange bugs if the terminating null
isn't there.
* Move manifest install/removal to separate function
The manifest handling is tangential to the actual main operation of the
program, hence moving it to a separate function improves readability of
the actual program.
The enum ReturnErrorCode has also been moved to the top in order to be
available to all functions. On introspection it is revealed that it
should always have been placed at the top.
* Unindent logic in removeManifest
The logic is unnecessarily indented, leading to harder to follow logic.
While the current logic isn't that hard to understand, it's better if it
follows the same rhythm as installManifest, which errors checks the same
way with a !QFile::exists( manifestQPath ).
* Move manifestPath out of install/removeManifest
Moving the variable outside of the functions reduces code duplication
and increases the versatility of the functions.
Variable was renamed from manifestQPath to manifestPath, because the Q
does not add anything to the name except (maybe wrongfully in the
future) typing a variable that has been typed with 'auto'.
The default variable has been removed, as it did not improve readability
at all.
* Rename installManifest to handleManifestInstallLogic
The new name better reflects the overall purpose. installManifest should
be a function that only installs the manifest.
* Move manifest related things into manifest namespace
* Move manifestInstallation logic into functions
The logic becomes clearer when replaced by function names instead of
just blocks of error checking.
* Refactor installManifest into separate functions
The uses for the removeManifest and installManifest functions could be
boiled down to three separate use cases:
* If the application was passed the "-installmanifest" arg:
Reinstall the manifest and enable application autostart.
* If the application was passed thed "-removemanifest" arg:
Remove the manifest.
* If the application was not passed "-desktop" and also not passed
"-nomanifest" (basically every start):
Install the manifest.
Where reinstalling means to remove the manifest if installed and then
install it.
The relatively complex logic in installManifest hid this logic behind
several if statements and changing what the "alreadyInstalled" bool
signified.
The refactored functions should make everything easier to understand.
* Add variable for manifest name
* Rename variables in main to camelCase
This appears to be the style chosen for the majority of the project.
* Change cerr to be LOG(ERROR) and add logging for manifest completion
The cerr calls are not likely to be seen by anybody. Logging them as
ERROR will make sure they are available for diagnostics.
* Add comments for new manifest functions
* Reorder namespaces and functions in main
Namespaces and functions are now ordered as they appear in main.
* Add static_cast to height and width in func call in main
width and height are "qreal" (typedef for double). Having them
implicitly cast to int leads to warnings on some compilers, and can lead
to doubt whether they're supposed to be converted.
* Move organizationName and applicationName into overlaycontroller.h
The string have been moved to static constexpr autos inside the
overlaycontroller.
Them remaining static means that they are included in the final binary,
even if they don't need to be included as static.
They should probably also not be directly gotten, instead being offered
up as static getters, but it's better to do them all at the same time in
a specific commit for that.
* Add comment to installApplicationManifest
Describing that OpenVR must be initialized before the function is
called.
* Change QApplication var name and add comments
The previous QApplication was named "a". This is obviously not
sufficient for such a large part of the application, even if the class
is rather boilerplate heavy.
* Add comments to Qt portions of main
Some things have been left uncommented. That's because I don't know what
it does.
* Change documentation for command line arguments, logging config
The information under the Desktop Mode header could be rolled under the
"-desktop" command line arg.
Support for the command line args of Easylogging++ and custom logging
files have not been supported for the original developer. Both should
probably be dropped in favor of having the same logging behavior for all
users.
* Remove error causing property from QML MyStackViewPage and PlayspacePage
The properties were causing an error message to be spammed in the log
QML QQuickText: Detected anchors on an item that is managed by a layout.
This is undefined behavior; use Layout.alignment instead.
and
QML RowLayout: Detected anchors on an item that is managed by a layout.
This is undefined behavior; use Layout.alignment instead.
Removing them fixed the spam and didn't noticeably change the appearance
of the pages.