`qmake` is better suited for finding `windeployqt`, since it's in the same
directory as `qmake` on windows.
`qmake` is also better suited for finding the build target
(release/debug) vs third party scripts.
`windeployqt` is being forced to run in `cmd` because the syntax is
different for running executables in powershell, which means
`windeployqt` won't be executed and runtime or package errors will
occur.
With the removal of the windeployqt call the deploy step is no longer
needed for building on Windows, since all previous deploy tasks are now
handle by Qmake.
The logs are stored in `~/.local/share/AdvancedSettings-Team/OpenVRAdvancedSettings/`, but the config file is stored in `~/.config/AdvancedSettings-Team/`.
Described in commit 97e203fd89e7cb54c7ce96ce779b2e8cb6ac1374
The python functions are no longer needed since the python script
doesn't handle file copy any more.
Described in commit 97e203fd89e7cb54c7ce96ce779b2e8cb6ac1374
The linux directory in package_files is included even on Windows install
for simplicity and because it takes up less than 1KB.
Having the application call Sync() every frame led to slowdowns on some
4 core CPUs and instant crashes on some older CPUs.
This makes the chaperone velocity modifier only update on every 101st
frame. This might not be the ideal framerate, but having it update every
frame makes the app crash on start for some users.
On Manjaro with a i7-6700K (4 cores) this led to instant crashes of
SteamVR+Steam+OVRAS, with a SEGFAULT in SteamVR.
Issue here:
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/issues/252
Having to wait for OPs to respond with details that should have been in the original issue is getting a little annoying.
This will reduce the amount of freeform writing required by people to produce a usable feature request/bug report.
This should solve problem
https://github.com/probonopd/linuxdeployqt/issues/25
with error message
QML Error:
file:///tmp/.mount_OpenVRtQNnT6/usr/bin/res/qml/common/mainwidget.qml:1:1:
module "QtQuick" is not installed
* Update FixFloorTabController.cpp
Adds an extra offsets tab reset after floor fix to make sure the fix is visible for WMR users.
* Add Force Bounds on Motion
Adds forcing chaperone bounds on space-turn and space-drag. Addresses #183
* Update Motion Page Screenshot for Force Bounds
* Update docs for Force Bounds on motion options